In the world of gaming, the point of everything is to challenge the player. It’s not much fun when a game is so easy you rip right through it in less than a week, unless the story or narrative of the game is engaging, then maybe a lower difficulty may be forgiven, but for most gamers, the greater the challenge, the greater the game.
And no developer tests this theory more than FromSoftware. Famous for their incredibly challenging games such as Demon’s Souls, the Dark Souls series, and Bloodborne. Their games are infamous for their high difficulty level as well as for forcing the player to work for the story. They don’t spoon-feed the player the lore. You have to get in there and dig like an archeologist to really get in there. The mood of their games is generally dark bordering on horrific and if clinical depression were a video game, FromSoftare would have developed it.
I came late to the party with their games as my first entry into their dark, murky world was the still celebrated PS4 exclusive Bloodborne. A tale of Victorian horror and Eldritch terror which throws you into a fight against werewolves and extra-dimensional gods with nothing more than a hack saw and a blunderbuss. As you proceed through the increasingly horrible world you peel away the layers and discover not only a world but a game, that is deceptively intricate and complex. It’s no mere hack-n-slash gore game. Through your own skill and exploration, you find the deeper layers of the story and when you reach the end, there’s nothing to do but go through it again to find anything you may have missed.
After Bloodborne, I went on to Dark Souls III and Sekiro and soon found myself addicted to this sadistic game design. It’s brutal and more than a few times it leaves you with your heartbroken and jaw flat on the floor. To die just as a major boss is dying and when you return you find that your victory didn’t count is soul-shattering. That is where the genius of FromSoftware comes in.
These games trained me and taught me how to be patient and tenacious. I learned the core point of these games isn’t to progress through the story and finish it. They’re more about the journey of your character. With every battle, you improve your character point by point and you hone your weapons from weak playthings into powerful death dealers. The game lies in making your warrior stronger and facing the fear and tension of each new boss battle until you don’t even think about it.
This has crystallized in their newest game, Elden Ring. It takes all of these concepts and puts them in a truly open-world environment and pushes you further to explore every little bit of their massive world. At first, it’s all intimidating and you don’t know where to go, but after a while, you find the joy in just wandering around and discovering. You can go on hunts for weapons and armor and that usually leads you into places you never knew existed and the thrill of that discovery drives you on. There are times you see no path forward, but with a little curiosity, you will find something incredible and there is nothing more incredible than when you find you are becoming a force to be reckoned within this strange land. The rush you feel when you kill an enemy three times your size and when you discover the questlines of several NPCs throughout the game, you discover more layers and depth to this amazing game. Following the clues and fighting the fights, you conquer this world and it just makes you want more. You want to see how strong you can become and find weapons worthy of that strength.
I never thought I would love games like these because they are so damn hard and there are times I say to myself that I’ll never make it to the end, but I sit down and apply myself to it and with practice and planning, I find a way to success. It’s those small victories that prod me on to apply the same commitment to other aspects of my life outside of the game. Every failure leads to knowledge and knowledge is how the fight is truly won in the end.